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181. how am i supposed to pvp without straffing?! - in Warfare & Tactics [original thread]
eve straffing = orbit.
- by Muad 'dib - at 2013.07.29 09:10:00
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182. Allows CEOs to expel members in space - Ideas for solving the previous abuses - in Player Features and Ideas Discussion [original thread]
Onslaughtor wrote: To me this just makes common sense. AWOXers should not be able to stay in the corp after a hit by remaining logged in and in space. If there was some way to catch and kill them then It would be less of a problem, but cloaks ...
- by Muad 'dib - at 2013.07.27 11:39:00
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183. LowSec dwellers, advise me about LowSec - in EVE General Discussion [original thread]
Spurty wrote: There is nothing in low sec except hauler wrecks and disposable cyno ships What are they using their cyno for then? idiot.
- by Muad 'dib - at 2013.07.26 15:17:00
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184. Insane lock speeds and tactics to get around them anyone? - in Warfare & Tactics [original thread]
Tsukino Stareine wrote: Muad 'dib wrote: Suicide tacklers can insta lock using a scan res of around or exceeding 4,000. T3s top out at just under 3k but can have the tackle range bonuses so are very evil and decently tanked. only a pod wil...
- by Muad 'dib - at 2013.07.25 16:40:00
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185. Insane lock speeds and tactics to get around them anyone? - in Warfare & Tactics [original thread]
Suicide tacklers can insta lock using a scan res of around or exceeding 4,000. T3s top out at just under 3k but can have the tackle range bonuses so are very evil and decently tanked. only a pod will be able to unlock and warp away from this usu...
- by Muad 'dib - at 2013.07.25 09:53:00
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186. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
dont just make posts about paper stats. people play pvp a lot and i use all sizes of ships i wouldn't bring it up if i didn't think something was out of feel of the game and effecting an otherwise useful ship class. i bring this up because i thi...
- by Muad 'dib - at 2013.07.24 23:10:00
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187. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Whitehound wrote: Muad 'dib wrote: dude, what the hell are you talking about. he just said right there he died in fights with ecm to the point he avoided them completely and i presume because it was not enjoyable You can lose and still thi...
- by Muad 'dib - at 2013.07.24 21:54:00
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188. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Whitehound wrote: Diesel47 wrote: Firstly, I've not had many losses to ECM in general, I tend to stay away from fights with ECM. So now you are not having a problem with ECM. Why then make one up? dude, what the hell are you talking abo...
- by Muad 'dib - at 2013.07.24 20:33:00
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189. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Morrigan LeSante wrote: Actually I was arguing that claims of permajam this and permajam that are either A) greatly exaggerated B) very (un)lucky/lacking appropriate counter skills C) supreme glass hulls you can quickly chase off. D) likely al...
- by Muad 'dib - at 2013.07.24 18:22:00
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190. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Whitehound wrote: Diesel47 wrote: You are acting as if an ECM ship sits right next to their target. Any competent falcon will always be way away, aligned out ready to warp at any sign of trouble. Like Muad said, the idea that any noob ca...
- by Muad 'dib - at 2013.07.24 18:09:00
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191. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Morrigan LeSante wrote: You're only permajamming 4 ships if you massively luck out - and with your minuscule EHP, a space flea can fart in your general direction and you'll explode. A max jam falcon with a DCII is sitting on <9k EHP - that ...
- by Muad 'dib - at 2013.07.24 17:34:00
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192. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Bigger = more eccm strength, more ehp, , high cost, further lock range and.... less scan res. as pointed out this makes sense for volly/dps/ehp reasons. but if a BC can fit the same or more alpha than BS and comparative EHP why should a BS have ...
- by Muad 'dib - at 2013.07.24 17:32:00
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193. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
No this is not about EW that effects locking in anyway - but it deserves a mention only. Almost all BS fit a SB where as none of the other sizes do unless its for a deliberate fast tackle.
- by Muad 'dib - at 2013.07.24 16:17:00
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194. Heavy drones can track interceptors..... - in Warfare & Tactics [original thread]
Trinkets friend wrote: This is also, I have pointed out incessantly to the devs, why web drones are absolutely useless. They are too slow to catch their foes and if they do, they get slower still and don't slow their foes enough to keep their ...
- by Muad 'dib - at 2013.07.24 15:38:00
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195. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Morrigan LeSante wrote: Remember it's not possible to look at ECM without also looking at the ships - right now ECM birds NEED to stack mods up so hard, they can afford almost no tank whatsoever. That needs considered alongside any potential ...
- by Muad 'dib - at 2013.07.24 15:12:00
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196. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Muad 'dib wrote: The pain of a slow lock is MASSIVELY effected by EW both damps and ecm, for example a BS thats being jammed, a cycle drops and it starts to lock, by the time its got a lock its jammed =/ SeBos and ECC...
- by Muad 'dib - at 2013.07.24 15:09:00
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197. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Whitehound wrote: Locking speed is important to balance "front loaded" modules like shield transfers and neuts. Same with high-alpha weapons such as artilleries. Too short lock times and these modules become more powerful than is good. thats...
- by Muad 'dib - at 2013.07.24 14:05:00
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198. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Well, that's exactly how it should be. If you're locking too slow, try a SeBo. most BS do not function very well after fitting the must have 1-2 sebos/signal amps.
- by Muad 'dib - at 2013.07.24 13:52:00
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199. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Ive always felt that locking times are too slow on larger ships, esp BC (and even more so blackops with their cloak) They have a fraction of the hitpoints of caps yet not all that far behind, while frigs and caps are fairly balanced with their lo...
- by Muad 'dib - at 2013.07.24 13:40:00
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200. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Garviel Tarrant wrote: Make cycle time dependant on ship size? 5 for frigs, 10 for cruisers, 15 for bc's and 20 for bs'? Shouldnt it be the other way around considering scan res.
- by Muad 'dib - at 2013.07.24 13:35:00
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